Save a tracker first, then edit it to add links. There are three kinds:
reactions (change another tracker’s value), disable locks (freeze another
tracker while a condition holds), and morale links (step another
tracker’s morale up or down).
Prefer to poke at it?
The examples page
has a fake settlement you can nudge. Nothing is saved.
Reaction links
When the source tracker crosses a trigger value (from either direction),
the target tracker changes by a set amount. "Food crosses 1" could raise
Unrest by 2.
"Crosses" means the value lands on the trigger or jumps past it. Sitting
at the trigger and nudging again doesn't re-fire. Food at 1, decaying
again, won't trigger until it leaves and comes back.
Chains are allowed (A trips B, B trips C). Loops are not. The form blocks
links that would create a cycle.
Disable locks
While the source tracker is at or beyond a threshold, the target
tracker is locked. Level-triggered: they stay on as long as the
condition holds, and they use the same three modes as a manual lock.
-
Hard lock:
no nudges either way.
-
Lock up:
can still go down, but not up.
-
Lock down:
can still go up, but not down.
Set the comparison to "at or below" or "at or above" and pick the
threshold. Example: while Food is at or below 2, hard-lock Labor.
Once Food recovers past 2, Labor unlocks. Lock up would still let
Labor drop. Lock down would still let it rise.
Hard-locked until Food recovers.
Lock down. Can still rise.
Optional lock message. The default depends on the mode, for example
"Labor is locked by Food until it improves" or "Labor can't go up
while locked by Food."
More than one disable lock can sit on the same tracker. If one locks
up and another locks down, the target is fully locked. The
examples page
hard-locks Labor from low Food and from high Unrest.
Morale links
When the source tracker crosses a trigger value, the target tracker’s
morale improves or decreases by one step: Low ↔ Medium ↔ High. The
target must have morale tracking turned on.
Example: when Food crosses 1, Labor morale decreases. When Coin crosses
5, Labor morale improves. Already at High and improve does nothing;
already at Low and decrease does nothing.
Like reactions, morale links are edge-triggered. Sitting on the trigger
and nudging again doesn’t re-fire until the value leaves and comes back.
Morale
Low
Morale stepped down from Medium.
General notes on links
- Links are guild-tracker to guild-tracker only.
- You can turn a link off without deleting it.
- Reaction and morale links log a history entry on the target when they fire.
- Disable locks show their message when someone tries a blocked nudge on the locked tracker.
- Rebound still fires links for both the hit and the snap to the opposite extreme.