Tracker examples
Fake trackers. Nothing is saved. Nudge them and watch the links fire.
A small settlement
Four guild trackers on the default scale. Six links are wired in:
- Reaction: when Food crosses 1, Unrest goes up by 1. Crossing from either direction counts. Sitting on 1 and staying there does not re-fire.
- Reaction: when Food crosses 6 (Abundant), Unrest goes down by 1.
- Disable lock: while Food is at or below 2, Labor is hard-locked (no nudges).
- Disable lock: while Unrest is Elevated or worse (4+), Labor is hard-locked.
- Morale: when Food crosses 1, Labor morale decreases one step (High → Medium → Low).
- Morale: when Food crosses 6 (Abundant), Labor morale improves one step.
What just happened
- Nudge something. Events show up here.
Try dropping Food to 1: Unrest ticks up and Labor morale drops. Push Food to 6: Unrest drops and morale improves. Park Food at 2, or raise Unrest to Elevated, and the Labor nudge buttons should lock.
Rebound
Hit the extreme and the tracker snaps. You can land on the opposite end (1 or max) or on the Reset value. Links still fire for both the hit and the rebound. Scandal dumps from max to 1. Coin hits the floor and snaps to its Reset value.
Log
- Push it up.
Hide the number
Same tracker, two views. Non-admins can be shown only the bar and the
label. Admins still see
3/6
.
Everyone
Admins
Labels on the default scale
Default 1-6. Asset labels on the left, liability labels on the right. Colors swap with polarity.
Asset
- Depleted 1
- Critical 2
- Strained 3
- Stable 4
- Surplus 5
- Abundant 6
Liability
- Clear 1
- Low 2
- Moderate 3
- Elevated 4
- Severe 5
- Critical 6
Back to the trackers guide.