Tracker examples

Fake trackers. Nothing is saved. Nudge them and watch the links fire.

These use the same colors, labels, and 1-6 scale as a default guild tracker. Plus is up, minus is down. Liabilities fill the bar the other way.

A small settlement

Four guild trackers on the default scale. Six links are wired in:

  • Reaction: when Food crosses 1, Unrest goes up by 1. Crossing from either direction counts. Sitting on 1 and staying there does not re-fire.
  • Reaction: when Food crosses 6 (Abundant), Unrest goes down by 1.
  • Disable lock: while Food is at or below 2, Labor is hard-locked (no nudges).
  • Disable lock: while Unrest is Elevated or worse (4+), Labor is hard-locked.
  • Morale: when Food crosses 1, Labor morale decreases one step (High → Medium → Low).
  • Morale: when Food crosses 6 (Abundant), Labor morale improves one step.
Food Locked
Asset. High is good.
Heat Liability Locked
Liability. High is bad. Not linked to anything.
Unrest Liability Locked
Up when Food crosses 1; down when Food crosses 6. Locks Labor at Elevated or worse.
Labor Locked
Morale
Hard-locked while Food ≤ 2 or Unrest is Elevated or worse. Morale drops at Food 1, improves at Food 6.
What just happened
  • Nudge something. Events show up here.

Try dropping Food to 1: Unrest ticks up and Labor morale drops. Push Food to 6: Unrest drops and morale improves. Park Food at 2, or raise Unrest to Elevated, and the Labor nudge buttons should lock.

Rebound

Hit the extreme and the tracker snaps to the opposite end. Links still fire for both the hit and the rebound. This one rebounds from max: push Scandal to 6 and it dumps back to 1.

Scandal Liability Locked Rebound
Liability. Hits Critical, then snaps to Clear.
Log
  • Push it up.

Hide the number

Same tracker, two views. Non-admins can be shown only the bar and the label. Admins still see 3/6 .

Everyone

Relics Locked
No number. Just the label.

Admins

Relics Locked
Bar, label, and the raw value.

Labels on the default scale

Default 1-6. Asset labels on the left, liability labels on the right. Colors swap with polarity.

Asset

  • Depleted 1
  • Critical 2
  • Strained 3
  • Stable 4
  • Surplus 5
  • Abundant 6

Liability

  • Clear 1
  • Low 2
  • Moderate 3
  • Elevated 4
  • Severe 5
  • Critical 6

Back to the trackers guide.